Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

The game has come far in a lot of ways.  I love the art, world, and enemies.

The main hook of the game feels very clunky because of the control scheme.  I'd encourage you to try VERY hard to remove any unnecessary unique key binds, and try to remove the need to even press a key wherever possible.  For instance- the wand and storage should be on one page.  (removes the need for 1 and 3 keys, and allows you to see your inventory and the spaces available) clicking on an item should pick it up.  you could probably use the same key to pick up a wand from the ground and to enter the portal etc.

basically wherever possible try to simplify the control scheme.  the core gameplay and work put into building the world really deserves a chance, and people won't give it a chance if they get hung up on the controls like this.

(1 edit) (+1)

Yo Ben! Thanks for giving it another shot. I appreciate the feedback. Meshing the puzzle UI/UX in with the combat has, hands down, been the most challenging part of developing 4TONS. I'll definitely take this all into consideration!

 In the default control scheme, picking up the staff and entering a portal are both bound to the interact key, F. There's a slim chance your old custom keybind profile from a previous build might be giving you a weird experience . In the Main Menu, go Settings -> Controls -> Reset to Default and try going through the tutorial for the new controls.

The staff and inventory was previously one page, but it's been consolidated for screen real estate in co-op, and I did the same in single player for consistency. I understand the friction there, so I'm brewing up a few other creative solutions to the problem.

Clicking on an item on the ground can't pick up items, because left click is your primary attack, as it is in every Shmup. This would likely result in accidentally picking up a puzzle piece mid combat and getting ganked. 

Give it another shot with the default keybinds (or a controller!) and let me know your thoughts.

Thanks!