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(+1)

Hey! 

Really nice mechanics and premise! 

Just one comment:
I found myself never venturing too far from the entrance (actually only to the adjacent fields) so I would not get punished for delving too deep and having to run. Did I miss a rule to prevent this?

If not, I currently see 2 ways to make people delve deeper: Either rooms stay cleared and do not spawn new enemies, or enemies further away from the entrance give +1 extra gold for every field between their "room" and an exit.

Apologies, if I missed a rule here!

Hi there! Nope, you didn't miss a rule :) 

The incentives I had in place were the leviathan dissolving after you leave it, and the fact that resting and finding another leviathan requires gold. Your single‑delve high score is also an incentive if you are of a competitive mind hehe. But I understand that going back and forth from mouth and brain would essentially solve this.

I like your hacks in any case. Kudos!

(+1)

I am also considering: "You can only exit through the cloaca" (the mouth shuts as you get in, or as you try to get out or something).  

(+1)

Good thinking, I really like this :)