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I checked out the concept, and honestly, it’s just insane. The idea of exploring the dungeon itself as an adventurer sounds awesome. I played the OPP demo and ended up buying the game. So I’ll be keeping an eye out and waiting for this game to come out. I’ll definitely buy it.

My question is this: are you planning to do it like in OPP—that is, a story mode that basically stays the same from playthrough to playthrough, and an endless mode where the dungeon is randomized, along with the puzzles? And of course, I’d love to see all the cursed and non-cursed items that appeared in OPP’s story. 

Good luck with development—it’s 100% on my wishlist.

Thanks!

DoB is going to be a very different beast from OPP, gameplay wise. Almost no story, all puzzle.