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When it comes to digital art speed, I feel like a clod of mud.

This mud rolls onward.

I was able to make progress on animated facial expressions, cleaning up art, and correcting the script… all for a different game! Improvements to “Thorny Morn” are going up this weekend if I’m not too exhausted from personal happenings that are wearing me out.

The changes in “Thorny Morn” will work as reference when I’m coding for “Camp”. That work does count as work on “Camp”, too.

But for development specific to what I’ve taken to calling “Darling Spirit of Camp”? No progress of note from today.

How about I describe a few technical accomplishments from the previous few days? For context: I’m using Ren’Py 7.4.5. Differences between this version and later ones are at https://www.renpy.org/doc/html/incompatible.html.

First, I learned NVL mode is easy to use. I use it for a few anonymous lines in “Thorny Morn”, but I still was surprised how simple the process of customizing it is.

Matrix Color on screens was harder to figure out. After mind-numbing rounds of guess and check from incomplete instructions and examples, I managed to make any screenshots in the Save/Load screens turn into grayscale or sepia tones. They shots transform to look like old photographs.

Font switching and other interface features from “Spirit of the Latch” have been copied over to “Camp”.

To do: Learn how to set up side profiles for speaking characters.