Just found the game recently and glad I did! The platforming feels good and the fighting is fun enough.
I will say having a tutorial to point out less noticable mechanics like the flowers would be good. Actually had no idea they did anything until I read the update log after playing.
Blaire could stand to be slightly less damage resistant for sure. But otherwise her fight is mostly satisfying in learning the pattern as well as having fun animatons even when you fail.
Do think a scrimbly more of i-frames for the player post grab would be good to stop chain grabs. Which right now don't really matter against regular enemies and are only lethal in a boss fight.
Did see the next stage was planned to be a school setting. If I could be so bold to throw an idea out there, it would be really cool to have a sort of factory or lab setting down the line with haywire wedgie/spanking devices.
That all aside, really cool game and look forward to seeing more of it!
Thanks for giving it a go and the feedback, I found it pretty hard to balance the difficulty for everyone but I'm working on an update where the player can select the difficulty level they want to experience, and that should put most of those problems to bed :3
The Lab with machines going nuts spanking and giving wedgies could be included in the school environment, as a favour to some friends I ended with too many enemy characters and making all those duplicate animations has been a royal pain since day 1 but doing some unique animations for machines definitely sounds doable and I imagine having a little bit of Megaman/Castlevania-ish parts with machine obstacles springled in could be really fun~ No promises whether I can make those, but I'll definitely make a note to experiment with the idea a little bit!
Thank you so much for playing and enjoying the wild experience of WD! x'3
Cool cool, can't wait to try the different difficulties then.
Hmm, if adding that in ends up being feasible. You could reskin one of the enemies to be a dork with a remote. Have them being the controller for nearby machines/traps so you don't have to bother with giving those individual defeat animation. Just the singular dork. or if you wanted to take it astep further, have the MC get the remote after beating them so the machines start targeting enemies instead of her. 😂
Course this is all stuff that's easier said than done but I'm excited for future updates regardless of what gets added