using an sm7b with the focusrite and i got it work fine but there is some latency, ive tried everything from switching the sample rate and buffer and nothing can get it to work smoother, also i noticed that changing my focusrite settings isnt changing the in-game settings at all. Could there be an issue with the source code where there are some hardwired settings for the audio input?
Hey guys I am also using a Focusrite with a SM-5S and also had such bad input lag the game was unplayable. I switched to a USB lapel mic I had lying around and the game instantly became playable, I think unfortunately the Focusrite just adds too much input latency for a game like this sadly! One way to help resolve it would be for the dev to add a latency adjustment slider so you can push the samples of your recording back in time by a fixed quantity if you know you have input latency. Rhythm games often have an input latency adjustment tutorial for things like this.