I'm very excited to run this game! If you don't mind, I have a couple questions:
1. What, if any, mechanical difference is there between "unexplored" and "navigable" room tiles? Is it only Unexplored tiles that contain seed and harvest? If so, is it a different seed and harvest for each tile in a room, or are they all the same in a given 3x3 room?
2. When playing in groups, play is designed to be partially asynchronous. I absolutely love this mechanic. However, it follows that each player would generate their own rooms in the Graft during solo play. When groups meet up, how do you resolve conflicting maps for the same hour? If each player is meant to have their own map, does group exploration contribute to individual maps at all?
3. When playing as a group, can multiple party members assist in the same contested action? For example, how would two Nurses attack the same Seed? Would they each roll their attacking skill against the Seed's single Endurance/Hide/etc. roll, or would the Seed get a roll to resist each attack? In that situation, who decides the Seed's behavior?
Thanks for taking the time to read this; I look forward to hearing from you!
-M
