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Thanks for the reply! They are based on the texture resolution Spyro 1 used. Which most are 64x64 in-game.

What level of detail did you use. Spyro was the game introduced level of detail. (LOD) 128x128 pixels (sometimes arranged into larger sheets) and rendered or mapped at in-voices/resolutions around 64x64 pixels. I can could be wrong. Anyway it's still beautiful.

I counted the pixels from a close up view to make sure, so it should be the max LOD. Thanks for the kind words =]