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There is a (somewhat sordid) history of Wolf hunting in recent recorded history which lends the adventure's hooks authenticity. All of the preamble and explanations of exploration are appreciated and set the scene for a GM more than amply.

As a point crawl of sorts I'd like to have seen at least an NPC or two with a personality, wants, and drives that align with or against the Wolf-Riders. 

The content and locations of the adventure are all fun and I enjoyed the magic items design.

There's not a delve here, nor hordes of loot, but I appreciate the trend of above ground content coming to Shadowdark. It's clear that this adventure would fit right in to the Western Reaches and slot just about anywhere into a hex to provide a nice drop in adventure for players on their travels.