Excellent feed back, as always.
The decoupling is intentional.. but about halfway through the basic setup for incorporation I realized I can't completely decouple the criminal and corporate sides. It's in a weird place, conceptionally, that I don't feel really works currently. When I started this project job searching and life were my only other concerns, then it became school, job searching and life, and now it's work, school and life all competing. I love my new job, but I feel the decrease in time I get to dedicate to tackling these difficult design questions.
All that to say, I feel the disconnect and it is a real problem but it might take a large amount of time before I'm able to solve it. Solving bugs is easy and AI can aid me when I identify the conceptual issues. Game design is sacred and I actively resist letting AI have influence on it. Bear with me, and know that your input is very valuable.
Viewing post in Update 1.3.3 - Plans and Fury comments
Thank you for that. I want to reiterate that I've been impressed with the rate of progress and turn around time on issues - it's still occuring at an impressive rate.
The game is advanced and balanced enough at this point that if you were to make an end run, a nearly impossible, "requires essentially full community backing, several megacorps of logistical support, and six hours of character buffing to achieve" difficulty Boss Fight to end the digital illuminati or whatever, I think you could step away proud. (And, hopefully, with a perpetual trickle of ad revenue!)
Idlepunk is my favorite Groundhog-Day-Like, as is, and it just keeps getting better. Thanks for all the effort you've put into it already.