Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Very minor bug, results in dialogue displaying “[scncharname]”. This looks to be a new translation tagging change. Changing tags = ['active_character_translate'], to tags = ['scene_character_translate'], in revamp_dialogue/dialogue.gd should do the trick.

This is for the prisonerenslave event.

Thank you for catching this. I went back to the vanilla events and there were a couple other updates that I missed also.

No worries! Happy to help :D