I'll answer in english, just in case any non-Danish speakers might be reading this.
Much of the tutorial is actually embedded into the story; The main gameplay loop is revealed as the characters come up with solutions to the problems they encounter along their path. So if you were skipping the cutscenes, then that's probably why you found the tutorial lacking, or at least a contributing factor.
My main takeaway from this is that the game needs some secondary mechanisms and/or UI elements for guiding players in case they missed the cues from the dialogue.
And I do hope to deliver a proper hook to the story if I am to expand this concept into a full game, though it wasn't really in scope for this version. Still, with or without that kind of hook, I shouldn't assume that every player is going to pay full attention to the story.
Anyway, thanks a lot for your input! I really appreciate it!