Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

tecanec

5
Posts
1
Followers
6
Following
A member registered May 28, 2019 · View creator page →

Creator of

Recent community posts

(2 edits)

I'll answer in english, just in case any non-Danish speakers might be reading this.

Much of the tutorial is actually embedded into the story; The main gameplay loop is revealed as the characters come up with solutions to the problems they encounter along their path. So if you were skipping the cutscenes, then that's probably why you found the tutorial lacking, or at least a contributing factor.

My main takeaway from this is that the game needs some secondary mechanisms and/or UI elements for guiding players in case they missed the cues from the dialogue.

And I do hope to deliver a proper hook to the story if I am to expand this concept into a full game, though it wasn't really in scope for this version. Still, with or without that kind of hook, I shouldn't assume that every player is going to pay full attention to the story.

Anyway, thanks a lot for your input! I really appreciate it!

I don't know of any good articles. I just repeat what I've been told. Just making objects have different luminosities seems to make an significant impact in most cases I've tried. I recommend a bit of experimentation.

This is a nice game, but maybe the luminosity of the balls should vary a bit. Human vision is better at telling luminosities apart than chromas, and with the colors being so similar, the balls get difficult to tell apart. I imagine this game being unplayable for a colorblind.

(2 edits)

Is there an option to export as glsl or as json? I'm using a custom engine, so exporting to a mainstream engine isn't an option for me, and I woudn't waste the benefits of a procedural texture by exporting a PNG. Otherwise, this tool seems perfect!

Nice idea!

I did intend to make the game over screen display a score based on something like the number of boxes you destroyed, but decided against it when I saw that there was 10 minutes left (before the added time). I didn't think of a high score system, though. I also didn't think of the more boxes over time thing.