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Not a typical game I'd play.  Decent story, but I wish there was more at stake.  The only players I was motivated to keep alive through all 3 runs was Thomas because he shows several times in the game that he contributes, and the dog.   The sick person and the stranger were easy to get rid of as one literally asks for it, and the other doesn't have any impact on the game.  The kid was always easy to leave behind too as they other than hope it doesn't affect anything.  The kid should be linked to Thomas so that if you leave the kid behind, you lose thomas as an asset as well.  Because tbh, it's easy to leave the kid just as much as the other 2 individuals I mentioned.  
I think that  if you're going to have a balanced game built on sacrifice and dread, each person should have some impact other than the base 3 stats, otherwise it'll be as easy as who helps the stats the most always ends up staying.  

(+1)

Hey, thanks for taking the time to play, and for your feedback. I completely agree. To make this the narrative experience I want, the plot needs to go a bit deeper, and longer.  I scrapped the initial mechanics involving the kid because they were hard to balance, but I will probably revisit it after this Jam is done.

Thanks again for playing, and for posting this feedback.

Of course!  I wrote this on my lunch break so it was really straight to the point 😂 but I did enjoy the game!  I'm excited to see how this game pans out!  Great work!