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I've built a custom engine for a new iteration which also has some RPG that is feature complete but requires content (3d models, levels). 


I'm currently working on a 2d RPG+City builder for a jam. Once I'm done with this I'll return to the new iteration.

(+1)

You oughta give this speedrunning-platformer game another chance one day. You've really caught lightning in a bottle with the funky controls and physics. 
That being said, I wish you luck with both your RPG games!

Thank you. 

It's hard to describe in text, and Itch doesn't allow embedding mp4, but the essence from the jam version is still there, with the floaty/bouncy moves being a part of abilities found in the world. Think 3d SOTN with classic Monster Hunter/moveset commit-based combat but with some of the floatyness found in the jam version. It's still a high priority.