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Texture Grub - Texture creation software

Easily create and edit textures for game dev and modeling. · By PitifulRock

When is the new update?

A topic by ninkarr created 96 days ago Views: 184 Replies: 9
Viewing posts 1 to 7
(+1)

I would really like to see more new filters or converting a regular texture to a normal texture or something like that.

Developer(+1)

I haven't really worked on this in a while because I don't know what to add. Do you have any suggestions for filters?

(+1)

I'm not very knowledgeable about this, but it would be cool to see a filter in this program that turns regular textures into normal map textures, as well as a couple more algorithms for texture seamlessness. For example, I saw an algorithm that makes images hexagonal, but again, I don't know much about that. I also have an idea for a new mechanic: for example, I have two photos, a photo of a wall and a photo of a hole. It would be cool if I could overlay the hole texture as a new layer or something similar on the already processed wall texture. This can be done in other editors, but it would be really cool if your program supported this!

It would be even cooler if there was an option to cut out non-square parts from a photo, for example, the same hole I was talking about. I know it's all complicated, but if you do all this, I'll buy this program again hahaha

And I also understand that it's much more difficult, but it would still be even cooler if it were possible to load a 3D model along with a texture, and then apply some filters to it.

Developer

Hello! Thanks for your suggestions. I just released an update with a normal map filter, alongside some new simple filters and a view lock. I've been a bit busy so I didn't have the time to add image overlays, but I hope this update helps with what you need!

(+1)

Wow, I've already downloaded it, thank you so much for not abandoning the project!


Hi! I'd like to know if you have the time and inclination to add a metallicity map generator! I really need one, and by the way, here's the algorithm I mentioned for seamless textures


 

Developer

I never saw this sorry! I'm not sure how I would implement a metallic map generator besides using the brightness of the pixels and coloring them into a metallic map. You can already kind of do this by making it black and white and then using the color limiter to make it 2 colors.

(1 edit)

Hi! First of all, I wanted to ask when the new update and the new seamless texture algorithms are coming))). Secondly, I want to say that your program is currently the most efficient and fastest one out there. I bought another similar program ,which is quite popular right now, but I prefer yours because of its speed and simplicity. I’ll be looking forward to even small updates. Good luck!