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Besides the overall gameplay, I like the minor things. So the touch that your tail changes the color on replay is a chief's kiss - love it.

I really like the representation of "Speed as a weapon" here, it's the idea of "the faster the harder" but in snake shell it's a cool mechanic. The controls... Man, I'm struggling af. And I always had it with the common snake. x) But it's just a skill issue.

The thing that I noticed:
I'd really much appreciate if I saw more of the field. I might even consider it being as in classic Snake where you see the whole screen - but I understand that you probably chose the moving camera because of the increasing speed. However, it feels like when I'm using the fast speed, it becomes almost impossible to react/attack the enemies when camera is so close to player, so it makes sense to actually use the slower speed, as you can kill enemies easier with more control.

(+1)

Very much appreciated, I agree and will definitely make the camera view slightly larger and possibly make the map smaller - another person suggested adding a small mini map to see where the other snakes are, which is a great idea to see ones nearby, maybe I could make it so you only see the rough area their in so there is still a reason to go slow which would then solve this issue as well. Thanks!