Besides the overall gameplay, I like the minor things. So the touch that your tail changes the color on replay is a chief's kiss - love it.
I really like the representation of "Speed as a weapon" here, it's the idea of "the faster the harder" but in snake shell it's a cool mechanic. The controls... Man, I'm struggling af. And I always had it with the common snake. x) But it's just a skill issue.
The thing that I noticed:
I'd really much appreciate if I saw more of the field. I might even consider it being as in classic Snake where you see the whole screen - but I understand that you probably chose the moving camera because of the increasing speed. However, it feels like when I'm using the fast speed, it becomes almost impossible to react/attack the enemies when camera is so close to player, so it makes sense to actually use the slower speed, as you can kill enemies easier with more control.
Viewing post in Snaketron jam comments
Very much appreciated, I agree and will definitely make the camera view slightly larger and possibly make the map smaller - another person suggested adding a small mini map to see where the other snakes are, which is a great idea to see ones nearby, maybe I could make it so you only see the rough area their in so there is still a reason to go slow which would then solve this issue as well. Thanks!