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I think you either answer with ChatGPT or willingly avoid understanding the issue here,

The game is not good, it's simple, it's a random idle/incremental, forcing path upgrade on a game like this makes no sense, your answer is the proof of the issue.


Locking that much "random & simple" content for a demo is a bad demo operation, that's not how a demo is made.

Player choice in shaping the island is a core part of the design. Unlike typical idle/incremental games, I intentionally built this system to give players full control over their grid growth.

I know this style of progression isn't for everyone, and demo balancing is still an active process, but I appreciate you checking it out regardless. Hope you find something more up your alley on itch