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(+1)

Probably the best one so far. No only being perfectly alligned with the theme but the overall game as well.
I once did a similar type of game that's probably why I'm so impressed by yours made in 2 days by just 1 person. That's crazy level of polishedness here, man. Just this bumping effect when you hit the rock - that's the minor thing that gave me "oh, niiiice" feeling. x)

Really love the Dash mechanic because it works 2 ways: not only attacking but also avoiding enemies. Sound fits great, good balance, re-roll is a nice thing, movement is so cool that I was able to play on my touchpad the first time, lol. 
Shortly, sick micro jam game.

Few things to consider:
1. The final screen. x) Frankly, just because I didn't pay attention to the waves, and in the end, when I died, I didn't know what was my final result.
2. Maybe the dash curve from 0% to 10-15% can happen faster. I didn't get at first that the dashing was happening even tho I held Z. I thought that I was don't something wrong or that the dash has some other conditions to happen.
3. Just a piece of advice: for game jam it might've been cooler to have the finite number of waves and a leaderboard (even a local on the game page) and let players compete for the best time. Debatable, but I found it's funnier for game jams to have it like that. :) I'm interested if you chose an infinite number of waves based on something?

(+1)

Wow, first of all, thank you very much for taking the time to write such a big comment. And yes, I wanted to do things well because this Micro Jam was my first jam and only my second game jam overall. That's why I reused a lot of little things from my other games, such as a script to make the bumping animations easier, the trail effect, the camera, the HTML auto-adjust, and that kind of stuff that usually consumes a lot of time. I also planned the game and some mechanics a few days before the jam started, so I was really happy when the prerequisite fit so well.

I also planned to have a finite number of waves, with a boss at the end and an ending, but I preferred to focus on other little details, and by the time I noticed, I was running out of time.

I'm glad you enjoyed my game! I love this kind of comment, and I'll definitely consider your feedback as well! :D

(+1)

And now you're saying it's your 2nd game jam... Yeah, someone's taking it seriously. x))
Funny enough, that's also my first Micro Jam and I also really wanted my game to be polished this time. With all the effects I want, all juice (to finally plan my time the way I ACTUALLY have some time for juice). And it unexpectedly worked... My artist and I were as well spit-balling the ideas before the limitation - just for "Speed" - to have some mechanics to choose from, and it definitely paid off. I even had time to go swimming on Sunday, lol. 

And yeah, I get it with the running out of time... Classic. :) 
 

(+1)

Well, yeah, this is only my second game jam, but I've been making games for fun for almost six years. I also used to challenge myself to make games in one or two days, so even if those weren't for jams, I already had a bit of experience making games in a limited amount of time.

I'm glad to hear you managed to finish your game the way you wanted! I think a lot of people don't end up finishing their games during jams, or at least not exactly how they imagined, so it's always nice to see when someone manages to do it.

I'm a bit busy right now, but I'll definitely check your game out later. I'm looking forward to playing it!

(+1)

Sure, sure!
Will appreciate your feedback. :)