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(1 edit) (+1)

Thank you for the extra detail. I'll have a play around and see if I can suss out what's going on.

It may very well just be unintended side effects of leaving the unclamped camera in. I did have a play tester suggest that I should fix it, but equally we thought it was quite on brand to have it completely broken as the 'developer' references in dialogue that the character controller isn't complete or even well designed. If that's the case, i'll just clamp the camera like a sensible developer :P

Thankfully I did anticipate some of the bomb stuff you mention, I believe I do handle an edge case if the player manages to input the correct code even while holding it, so hopefully that is mostly impossible to break :D.

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It's funny though! I like breaking my character's neck to make it go 315 degrees and making it look like I'm walking on the ceiling. 

Also it still has collision and functions as intended. 

Can we have the clamp be an option in the settings or as a cheat code? It'll have a bit more variety in how you can see the level due to the angles you can get, as an upside down mode on its own is a bit less cool.

It is funny! I would be happy to leave it in as long as it's not breaking the game in unintended ways. I couldn't replicate the shader room bug earlier, so I'm unsure even what the cause might have been. Camera or otherwise!

There isn't really much in the way of specific logic that controls been hidden, and certainly not being affected by rotating the player's head, so it might have been a strange device bug.

Imagine if it turns out to be a really obscure form of Automatic Code Execution lol.