This is an amazing game. The setup, music, cutscene, enemy designs, levels, even the collectables (seashells, vhs tapes, light bulbs) are peak surreal exploration goodness. Turning levers that make huge scissors cut or panels turn with visible electricity as creepy monsters explode with the throwing of a freaking ship anchor is visually stunning. The black and white color palate with hints of red and blue is perfect amount of darkness to haunting light. All the elements come together for a beautiful horror trek across the abyss. My son and I play lots of surreal games on our YouTube channel and this is up there with some of my favorites. That's not a plug for us. I'm just explaining where I'm coming from with my analysis and I hope the recommendation I'm about to give doesn't overshadow all my praise.
I made it to the section where you have to walk across the bottomless pit with nothing to stop you from falling as the board zigzags and have to get the bomb twice and run it to two sets of rocks blocking the narrow path to get the "tool". This is the first appearance of the "Tool". The controls, while clunky, were fine up until this point. Moving the mouse to readjust the view was slow but functional. But having to tightrope walk and being timed because you are carrying a bomb with these controls is just too much. I'm sure this section is beatable, but the precision needed is not going something many people have the patience for. Also, I'm curious how many sections are like this after this point? I recommend either remove the bomb timer or make it so you're running down an enclosed path.
The environmental puzzles have been enjoyable throughout the game while still making the player think, react and work for it. Watching the world change as you interact with it is one of the best parts of the experience. I think someone told you your game was too easy and they should be punched in the face. Hard. The draw of your game is the Silent Hill-like world you have created, and I think it's not getting the attention it should because people are getting stuck, which is a shame. You clearly put a lot of work into this. Keep up the good work. This is special. I hope this helps you along your path of creating.