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Beef Gravy Studios

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A member registered Feb 18, 2020 · View creator page →

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This is an amazing game. The setup, music, cutscene, enemy designs, levels, even the collectables (seashells, vhs tapes, light bulbs) are peak surreal exploration goodness. Turning levers that make huge scissors cut or panels turn with visible electricity as creepy monsters explode with the throwing of a freaking ship anchor is visually stunning. The black and white color palate with hints of red and blue is perfect amount of darkness to haunting light. All the elements come together for a beautiful horror trek across the abyss.  My son and I play lots of surreal games on our YouTube channel and this is up there with some of my favorites. That's not a plug for us. I'm just explaining where I'm coming from with my analysis and I hope the recommendation I'm about to give doesn't overshadow all my praise.

I made it to the section where you have to walk across the bottomless pit with nothing to stop you from falling as the board zigzags and have to get the bomb twice and run it to two sets of rocks blocking the narrow path to get the "tool". This is the first appearance of the "Tool". The controls, while clunky, were fine up until this point. Moving the mouse to readjust the view was slow but functional. But having to tightrope walk and being timed because you are carrying a bomb with these controls is just too much. I'm sure this section is beatable, but the precision needed is not going something many people have the patience for. Also, I'm curious how many sections are like this after this point? I recommend either remove the bomb timer or make it so you're running down an enclosed path. 

The environmental puzzles have been enjoyable throughout the game while still making the player think, react and work for it. Watching the world change as you interact with it is one of the best parts of the experience. I think someone told you your game was too easy and they should be punched in the face. Hard. The draw of your game is the Silent Hill-like world you have created, and I think it's not getting the attention it should because people are getting stuck, which is a shame. You clearly put a lot of work into this. Keep up the good work. This is special. I hope this helps you along your path of creating. 

Your game starts at 21:49. Bright, colorful, banging music, and very hard. A fun and unique experience! 

We loved your demo so much, it inspired us to make a video about weird games about fish. Awesome frantic gameplay and controller work great. Weapons are fun to use and enemy designs the highlight of the whole experince.

Your game starts at 02:00. Great chapter! They get better every time. Looking forward to Chapter 4. 
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https://youtu.be/h7ogInNdBFU

Awesome character designs and fun gameplay! Lil Biscuit loves Plants vs Zombies so this was perfect for him. Above is the link to our video review at 17:08

Your game starts at 02:18. Awesome concept and character designs! It was easy to understand and play. The upgrades are fun to use and taking out enemies feels satisfying. We got as far as we could as level 2 got hard quick. Keep up the good work!

Your game starts at 02:35. Fun demo and we are looking forward to the full release. We loved the stray cat. The jump scare was great in 2D form. The creativity it takes to make a 3D world instantly recognizable and functional in 2D form is here on full display. Keep up the good work!

Your game starts at 21:35. So many different enemies to see, we never knew what was coming next. Great boss designs and trying out new characters and powers was a blast. There was some slow down when the horde got too big. Keep up the good work!

Your game starts at 21:37. The writing had excellent humor, and the art direction gave it fun and unique look. The interface was easy to use, even for RPG novices like us. The characters specialties fit their personalities and enemy designs were creative. Keep up the good work!  

Your game starts at 22:19. Excellent surreal setting! The rooms are designed to wrap around on themselves, so we never hit a dead end. We loved seeing Rob again and enjoyed the new rooms, characters and posters. The new ending was cool and very fitting. Thanks for the shout out in the credits. Looking forward to seeing what you do next. 

Your game starts at 14:32. Great level and enemy designs! The positive messaging is subtle as we plant seeds to stay alive and fight evil trash which is apricated. Having enough seeds to stay alive made planting fun instead of stressful. New obstacles were introduced at a good pace. Pro look is a cool upgrade, and the included comic was an awesome unexpected addition. Those stupid bottles (Lil Biscuit thought they were iPhones) can get a cheap shot if they attack at an angle as our attack range is small. Fantastic work!

Your game starts at 02:21. Great game for Halloween! The traps were cool and getting around was easy. Using right mouse button instead of control button made sneaking easier. Ladders and entering by chimney was fun. Keep up the good work!

Your game starts at 17:31. Awesome work! We loved the premise and David's awesome suit! Having some coworkers stop to talk and others just walk by kept things engaging. Having a set amount of time made getting the high score more of a victory. Our high score was 93!

Your game starts at 02:43. Great story and gameplay! We liked going to different locations and the VHS store basement had fun stuff to find. The game ran perfectly, and we encountered no bugs. Using a sledgehammer for a key in the sewer made us laugh. Keep up the good work!

Your game starts at 09:24. We loved this! The animations were fun, especially the victory poses, and the sun in the background was a nice detail. Using controllers and being able to do verses mode all worked great. Even the music fit well with the silly vibe. Looking forward to the final build and release!

Your game starts at 06:27. Tung Tung's creepy voice fit well with the dark environment. We liked that the area wasn't too big so searching for pages didn't get boring. Being able to avoid Tung if our sprint ran out was appreciated. Great work! 

Your gameplay and review start at 21:28. Great atmosphere and visuals. Controlled and ran flawlessly. Having the lights get low but not too dark when the flashlight is found was appreciated. The red signs were more fun than an invisible wall. Posters, wall art, yellow inflatables all built to catching a glimpse of Lil Biscuit's favorite entity ever and he's seen them all.  

https://youtu.be/cDikADnSQzA

https://youtu.be/cDikADnSQzA

your game starts at 21:32. This was incredible! we loved the world and characters (cute and corrupted versions) the build to the dark reveal was done well especially the train name change mention. the town was a good size so exploring and questing didn't take too long. great boss fight at the end and using a controller is always appreciated. lil biscuit said he felt bad for nui but thought the creepy world was cool. 

Your game starts at 06:14. Fantastic demo! We loved the eerie and abandoned world. The silent robots communicating by gestures was a great choice as it added to the haunting vibe. Using a controller for precision platforming was much appreciated as it makes playing so much easier. The robot and world designs were very cool, and we loved helping the trapped horse.  The jumping puzzles had logical solutions but were still awesome to complete. Keep up the good work!

Your game starts at 03:26. What an awesome massive update! We loved the story and the humor. The levels were all different and fun yet still accessible. Thank for making the slide puzzle skippable. I'm very bad at those. The pizza tower levels were our first time playing those for ourselves and they were designed so well, someone with no experience could complete them. The characters and voices were great and so full of personality. STUPID TRASH ROBOT!

Your game starts at 36:36. Another excellent chapter! We are looking forward to the next installment. We loved the boss fights, and the hiding mechanic worked great. The projectionist area was the best! The puzzles and voice acting were top notch. Keep up the good work. Bendy 2D improves with every chapter. 

Your game starts at 56:24. Great backrooms experience! Our gameplay was done before today's update. We loved the different entities, and the environments looked great. Everything ran well and we had no bugs or glitches. The levels were designed in a way that exploration was needed but still guided us to the final goal.  Very good work! The walking hallway while being chased was clever. It was very smart to have a low res and high-res version of your game making it more accessible. Fantastic job!

your game starts at 20:34. Great setting and characters! The opening cutscene made Sand boy's motivation clear. Using a controller for a platformer is always an appreciated design. The 2.5D world was very cool to run around in and sand mode was a creative idea and made the whole game feel unique. Our one suggestion is if you make more worlds and they aren't desert based, sand mode can be used to pass though areas like grass in a jungle level, goo in a toxic world, etc. I did get stuck when I released sand mode button too early, but I was able to spam the button and activate it. Our only two gripes would be activating sand mode took a few button presses and blind jumps can lead to frustration as we don't know where to aim. Keep up the good work! 

Your game starts at 12:44. We loved the art style and characters! The reveal with every solved puzzle was a fun payoff. Thank you for a walkthrough as the code for the first box had us stumped but we got the rest of them on our own as the answer was logical. The opening and ending cutscenes were great and the premise of being abducted to make a huge bowl of food was a cool idea to explain why we had to play the game. 4 out of 5 of us loved your game but when I picked family members to review it, I didn't know I picked the only one of them didn't like cozy games. I'm so sorry. Keep up the good work! 

Your game starts at 02:38. There is so much to love about this game, and we hope to see more of J. Son's adventures! The PS1 style was a fantastic choice for this surreal world. The cutscenes were great and the overly enthusiastic narrator had the perfect "something is off" tone. The locals were strange yet lovable, so we wanted to help them. The island itself was a good size so going to the next objective didn't take forever. The grappling hook was genius and made looking around super fun. We were enjoying the story, and the mystery of the island was intriguing. Our only two complaints are we wanted the true ending and all questions answered which seemed like it was only 1 or 2 missions away and the jet ski, which controlled great and fun to ride, gets stuck permanently if you get too close to land so maybe add a reset button for just the jet ski so it doesn't become useless. Keep up the good work!

Your game starts at 28:20. This was a great two player contest! The premise was fun, and the controls and power ups worked well. Using a gamepad made it easier to pick up and play. Having an actual tie appear when we tied was a funny surprise. Our only suggestion would be not to pull the camera out so far as it made things hard to keep track of. The arenas were cool and different from each other which kept things interesting. Fantastic work!

Your game starts at 21:45. We loved the reality bending puzzles and the logic used to solve them was consistent. The setup of our job being a search and rescue guy worked well as motivation to go into such a strange place and why we had a voice to guide us. Hope you make some more levels to overcome.

Your game starts at 02:53. Great demo! We are looking forward to playing the full game. The characters were adorable, and the dialogue was funny. The puzzles were fun and the overarching mission of finding the crayons moved the story along well. We loved using a controller and navigating the hospital was easy. Our only suggestions are less backtracking like in the underbed and have a journal so all found notes can be accessed from the pause menu for puzzle solving. You built a very cool world to explore full of interesting inhabitants to interact with. Keep up the good work!

Your game starts at 32:13. Fantastic multiplayer party game!  Using a controller worked great. The characters and arenas had a soft distinct look which was fun. The contests were easy to understand and different enough to be interesting.  Having 10 seconds per round was a good amount of time to keep things moving and the optional modifiers were a fun addition. Keep up the good work! 

Your game starts at 25:04. Top tier cute and cozy! The axolotls looked great and watching them bounce as they walked through the forest was fun. Having them be different colors added to their individual personalities. Collecting what we needed as we progressed gave exploring a purpose and having our friends reappear if they got left behind were good design choices as it made backtracking unnecessary. The game pad worked perfectly. Our only issue was our friends became roadblocks in the maze and moving them out of the way was frustrating at times. Maybe making us able to walk through them could fix that. Excellent work.

Your game starts at 03:11. Wow! The first Monstrueux was good and this was even better. The levels were bigger and filled with so much more to explore yet they were still easy to navigate and looked like they were straight out of the Pixar movies. Platforming was fun and the controls worked very well. Using the scream to overload containers as an attack was cleaver and lore accurate. Evil Sully was creepy and the hazmat goons were satisfying to outsmart. Having the tokens be currency for upgrades gave collecting them an actual purpose. My only suggestion would be to make the key cards checkpoints so we don't have to walk through the whole level just to get back to where we were. We are looking forward to Monstrueux 3!!!

Your game starts at 17:23. We loved the characters weird art style and setting! The four heroes all played differently and doing co-op with controllers worked great. The enemy designs were fun, and they offered unique challenges.  Getting docked points for using healthcare when we died was cleaver. We really hope there will be a level 2! 

Your game starts at 22:59. Excellent prototype! Using a controller was nice and it handled very well. The PSX style works well with the fun bird mob story. Having our HP called feathers was a nice touch, too. Looking forward to level 2!

We played this awhile back when we found it on GameJolt. Has this the original version?

Your game starts at 19:38. Very easy to pick up and play! Excellent use of the pixels to give all the characters a distinctive look. We apricated being able to use a controller. Having a button to make enemies to beat for a higher score was a smart idea. We would love to see this a two-player co-op.