your game starts at 02:12. Another excellent demo! The DogDay chase was terrifying and awesome to finish. All the mechanics of the game get smoother and easier to use with each installment. The instructions need to have the controls to change hand attachments. The characters and environments look great. Keep doing what you do! Looking forward to the next update.
Beef Gravy Studios
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A member registered Feb 18, 2020 · View creator page →
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Your game starts at 14:32. Great level and enemy designs! The positive messaging is subtle as we plant seeds to stay alive and fight evil trash which is apricated. Having enough seeds to stay alive made planting fun instead of stressful. New obstacles were introduced at a good pace. Pro look is a cool upgrade, and the included comic was an awesome unexpected addition. Those stupid bottles (Lil Biscuit thought they were iPhones) can get a cheap shot if they attack at an angle as our attack range is small. Fantastic work!
Your game at 23:19. Fantastic work! We loved the animals and their personalities. The tasks were a good challenge without being too hard. The ending was fun, and the music made atmosphere haunting. Our only gripe was the code under the owl was hard to read because it was so small. Lil Biscuit had a great time in the forest! He was able to glitch into the tree and beat the game in 10 seconds, crawl up the side of it to look around, and circle the deer so his head swiveled like an owl. Keep up the good work!
Your game starts at 09:24. We loved this! The animations were fun, especially the victory poses, and the sun in the background was a nice detail. Using controllers and being able to do verses mode all worked great. Even the music fit well with the silly vibe. Looking forward to the final build and release!
Your gameplay and review start at 21:28. Great atmosphere and visuals. Controlled and ran flawlessly. Having the lights get low but not too dark when the flashlight is found was appreciated. The red signs were more fun than an invisible wall. Posters, wall art, yellow inflatables all built to catching a glimpse of Lil Biscuit's favorite entity ever and he's seen them all.
The Amazing Digital Circus: Lost Demo community · Created a new topic BEST TADC GAME EVER! Here's our review.
your game starts at 21:32. This was incredible! we loved the world and characters (cute and corrupted versions) the build to the dark reveal was done well especially the train name change mention. the town was a good size so exploring and questing didn't take too long. great boss fight at the end and using a controller is always appreciated. lil biscuit said he felt bad for nui but thought the creepy world was cool.
Your game starts at 06:14. Fantastic demo! We loved the eerie and abandoned world. The silent robots communicating by gestures was a great choice as it added to the haunting vibe. Using a controller for precision platforming was much appreciated as it makes playing so much easier. The robot and world designs were very cool, and we loved helping the trapped horse. The jumping puzzles had logical solutions but were still awesome to complete. Keep up the good work!
Your game starts at 03:26. What an awesome massive update! We loved the story and the humor. The levels were all different and fun yet still accessible. Thank for making the slide puzzle skippable. I'm very bad at those. The pizza tower levels were our first time playing those for ourselves and they were designed so well, someone with no experience could complete them. The characters and voices were great and so full of personality. STUPID TRASH ROBOT!
Bendy & the Ink Machine 2D: Chapter Three comments · Posted in Bendy & the Ink Machine 2D: Chapter Three comments
Your game starts at 36:36. Another excellent chapter! We are looking forward to the next installment. We loved the boss fights, and the hiding mechanic worked great. The projectionist area was the best! The puzzles and voice acting were top notch. Keep up the good work. Bendy 2D improves with every chapter.
Your game starts at 56:24. Great backrooms experience! Our gameplay was done before today's update. We loved the different entities, and the environments looked great. Everything ran well and we had no bugs or glitches. The levels were designed in a way that exploration was needed but still guided us to the final goal. Very good work! The walking hallway while being chased was clever. It was very smart to have a low res and high-res version of your game making it more accessible. Fantastic job!
your game starts at 20:34. Great setting and characters! The opening cutscene made Sand boy's motivation clear. Using a controller for a platformer is always an appreciated design. The 2.5D world was very cool to run around in and sand mode was a creative idea and made the whole game feel unique. Our one suggestion is if you make more worlds and they aren't desert based, sand mode can be used to pass though areas like grass in a jungle level, goo in a toxic world, etc. I did get stuck when I released sand mode button too early, but I was able to spam the button and activate it. Our only two gripes would be activating sand mode took a few button presses and blind jumps can lead to frustration as we don't know where to aim. Keep up the good work!
Your game starts at 12:44. We loved the art style and characters! The reveal with every solved puzzle was a fun payoff. Thank you for a walkthrough as the code for the first box had us stumped but we got the rest of them on our own as the answer was logical. The opening and ending cutscenes were great and the premise of being abducted to make a huge bowl of food was a cool idea to explain why we had to play the game. 4 out of 5 of us loved your game but when I picked family members to review it, I didn't know I picked the only one of them didn't like cozy games. I'm so sorry. Keep up the good work!
Your game starts at 02:38. There is so much to love about this game, and we hope to see more of J. Son's adventures! The PS1 style was a fantastic choice for this surreal world. The cutscenes were great and the overly enthusiastic narrator had the perfect "something is off" tone. The locals were strange yet lovable, so we wanted to help them. The island itself was a good size so going to the next objective didn't take forever. The grappling hook was genius and made looking around super fun. We were enjoying the story, and the mystery of the island was intriguing. Our only two complaints are we wanted the true ending and all questions answered which seemed like it was only 1 or 2 missions away and the jet ski, which controlled great and fun to ride, gets stuck permanently if you get too close to land so maybe add a reset button for just the jet ski so it doesn't become useless. Keep up the good work!
Your game starts at 28:20. This was a great two player contest! The premise was fun, and the controls and power ups worked well. Using a gamepad made it easier to pick up and play. Having an actual tie appear when we tied was a funny surprise. Our only suggestion would be not to pull the camera out so far as it made things hard to keep track of. The arenas were cool and different from each other which kept things interesting. Fantastic work!
Your game starts at 21:45. We loved the reality bending puzzles and the logic used to solve them was consistent. The setup of our job being a search and rescue guy worked well as motivation to go into such a strange place and why we had a voice to guide us. Hope you make some more levels to overcome.
Your game starts at 02:53. Great demo! We are looking forward to playing the full game. The characters were adorable, and the dialogue was funny. The puzzles were fun and the overarching mission of finding the crayons moved the story along well. We loved using a controller and navigating the hospital was easy. Our only suggestions are less backtracking like in the underbed and have a journal so all found notes can be accessed from the pause menu for puzzle solving. You built a very cool world to explore full of interesting inhabitants to interact with. Keep up the good work!
Your game starts at 32:13. Fantastic multiplayer party game! Using a controller worked great. The characters and arenas had a soft distinct look which was fun. The contests were easy to understand and different enough to be interesting. Having 10 seconds per round was a good amount of time to keep things moving and the optional modifiers were a fun addition. Keep up the good work!
Your game starts at 25:04. Top tier cute and cozy! The axolotls looked great and watching them bounce as they walked through the forest was fun. Having them be different colors added to their individual personalities. Collecting what we needed as we progressed gave exploring a purpose and having our friends reappear if they got left behind were good design choices as it made backtracking unnecessary. The game pad worked perfectly. Our only issue was our friends became roadblocks in the maze and moving them out of the way was frustrating at times. Maybe making us able to walk through them could fix that. Excellent work.
MONSTRUEUX 2 : GOO Green Master Monster Killing Again! comments · Posted in MONSTRUEUX 2 : GOO Green Master Monster Killing Again! comments
Your game starts at 03:11. Wow! The first Monstrueux was good and this was even better. The levels were bigger and filled with so much more to explore yet they were still easy to navigate and looked like they were straight out of the Pixar movies. Platforming was fun and the controls worked very well. Using the scream to overload containers as an attack was cleaver and lore accurate. Evil Sully was creepy and the hazmat goons were satisfying to outsmart. Having the tokens be currency for upgrades gave collecting them an actual purpose. My only suggestion would be to make the key cards checkpoints so we don't have to walk through the whole level just to get back to where we were. We are looking forward to Monstrueux 3!!!
Your game starts at 17:23. We loved the characters weird art style and setting! The four heroes all played differently and doing co-op with controllers worked great. The enemy designs were fun, and they offered unique challenges. Getting docked points for using healthcare when we died was cleaver. We really hope there will be a level 2!
Your game starts at 19:38. Very easy to pick up and play! Excellent use of the pixels to give all the characters a distinctive look. We apricated being able to use a controller. Having a button to make enemies to beat for a higher score was a smart idea. We would love to see this a two-player co-op.
Your game starts at 14:20. We loved this and hope you add more to this world. The Lil Devil was fast and easy to get around with. The house looked straight out of the 2000s which is fitting for a game with N64 vibes. We did get stuck in the fence and had to restart but we know it's an early build. Our only suggestion would be to add controller support as it makes platform games more excisable. Looking forward to the next update!
Your game starts at 10:20. This was so fun and taking out Link was challenging so every victory felt earned. The attacks were fun to use but I was always on the losing end with the fire ball. Watching Link learn and react to our tactics made it feel like fighting a real person. The only suggestion would be to call Link something different, so it feels more like your individual creation. Keep up the good work!
Your game starts at 02:24. Excellent work! We appreciated being able to use controllers and four players or bots was an option. The controls worked perfectly and were easy to pick up and play. The fighters' designs were all unique and creative and their combat styles fit their look. We noticed no two characters attacked the exact same way or were reskins of each other and that made all of them fun to use. We put Lil Biscuit's two favorite combatants in the thumbnail. Also, EX-O looks a lot like the robots from Stray (the cat game) so we theorized this is a prequel to Stray. Hope you add more stages and keep building on this!
Your game starts at 10:53. Wow! It was fun watching the story unfold. Great monster designs and funny characters. Lil Biscuit liked Frown the Clown the best. The difficulty was perfect and having the exclamation point to warn that an area is not safe was brilliant as cut down on unfair game overs. Looking forward to your next project!