Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for taking the time to explain this. The game is intended to progress slowly, but the early lives still need to make training, work, and overall advancement feel tangible. Your point that the impact is difficult to see, and that too little appears to happen within a single life, is useful. I’m going to review both the opening pace and how those gains are communicated before deciding how much to adjust. I don’t want to remove the long-term structure, but the beginning still needs to earn the player’s patience.