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The game progress is too slow. Also the impact of training or working is not apparent. In one life you get to do 1 because the impact is so small. It seems there is not much content which is why the game progress is slowed down. You can easily measure how long you need to leave this running to get to the end of the game. if it is too long with little happening you can easily conclude few will continue playing.

(+1)

Thanks for taking the time to explain this. The game is intended to progress slowly, but the early lives still need to make training, work, and overall advancement feel tangible. Your point that the impact is difficult to see, and that too little appears to happen within a single life, is useful. I’m going to review both the opening pace and how those gains are communicated before deciding how much to adjust. I don’t want to remove the long-term structure, but the beginning still needs to earn the player’s patience.