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Very legible and polished graphic design! I'm definitely stealing the simple hex map idea next time I make a HMtW dungeon for this sort of thing. Questing for details to compose a story is also a very novel, though I do wish there was a bit more clarity on what physical remains count towards the things known. The graveyard Stag is a fantastic boss, and I love how the horror of it's immortality is woven into all it's decriptions.

Noticed a few typos, the most important of which are probably on the first page, Hook 1"wishes to have a grand lay {play?} composed in his honour." Faction: Ser Berk "Brek is charming but amiral {amoral?}" but there are more scattered throughout. I wouldn't normally even point that out for a game jam, but considering how early you got it in might be worth it to proofread more next time. 

A lay is a lyrical, narrative poem written in octosyllabic couplets. Amiral, on the other hand, is definitely a typo that I and my crew of pirate editors missed somehow.

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Huh that's a new one for me, I did look it up but missed that line in Webster. My apologies to you and your pirates!

No apologies needed, the presence of a a few other typos made it very possible.