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First praises are for the clear writing, formatting, and layout. The color palette and sparing use of collage art works very well with just a little.

The "What's in the Room?" table had me smiling as it reminds us that the apprentices inside are just living their lives!

A couple of the rooms, namely 5B have a lot going on and therefore a lot of bullets to explain, some of them not necessarily listed depending on importance. There might be some room to edit here, although at times the room text is written to be read from what I understand.

As a fellow Wizard's Tower entrant this year I applaud your efforts! I particularly enjoy the sentient sword as there are not enough of those in modern ttrpg material!

(1 edit) (+1)

Thank you very much!  Yes, my initial pass at the room descriptions tended to be "reversed"; I left the most important / actionable thing for the end, as a sort of "cinematic" flourish.  The bullets are in the order that the bold words appear in the description, and thus also bury the lede.

You're also right that I intended for most of the text to be read or, in the case of the bullets, read by the GM when the players asked.  I used italics to indicate what should be kept secret.  I, of course, also intended to go back mention all of this at the beginning of the document, but I ran out of time.