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(+1)

I like the table of outcomes based on what happens during the adventure. The What's in the Room table is a clever way to ensure a consistent adventure length. I appreciated the sketched maps as well. Solid effort!

(1 edit)

I appreciate a "What happens now?" section for small 'drop-ins' like this so it can be linked into a larger campaign or gives your players a thread to pull on, if they so choose.

For the rooms table, I thought I'd try a "mini depth-crawl" to keep the adventure from getting bogged down while still giving me the descriptive room to make a wizard's tower seem bizarre and 'not-of-this-world'.  I worry a little that rolling the extremes (a 1, followed by a 4) makes this floor pretty boring, though.  I'll have to make some adjustments to account for those probabilities the next time I try something like that.

Thanks!