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just untoggle tasks that you don't want them doing

If I need to manually toggle all these tasks for every work order, that's negating the presumed intent of making things less micromanagement-heavy.  

In fact, it can make it harder to use a smith because now I need to turn smith materials on and off to change whether the smith should prioritize something like making steel or making items.  In the previous edition, I could simply load up a job to make 10 steel, then a job to make a steel axe, then another job to make 8 steel, then a job to make a steel scythe so that the materials were made just before the product that would consume them.  This is a capability that no longer exists in the current game.

You can make a job to always keep at least 10 steel which would lead to similar behavior