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Hey! There are a few good ways to animate these sprites depending on your workflow:

  • PixelLab works well if it's already part of your pipeline — it can generate animation frames directly from the base art.
  • Aseprite is another popular option for pixel art animation, with frame-by-frame control and onion skinning support.
  • Piskel (free, browser-based) if you want something simpler to start with.

Whichever method is convenient for you is totally fine — all of these should work well with these assets.

If you need custom animations or something more specific for your project, feel free to reach out to me directly at the email on my profile — happy to go over the details.

im sorry, one more question.
even if i had to paid you more, can i get the original asset for aseprite? or would i even need it?

(+1)

No worries at all, happy to clarify! These characters are fully set up to work with Aseprite — they're pixel perfect, and I've tested this myself. You don't need to buy anything extra for it; just import the images together into the program and it'll reproduce the character along with its different angles correctly.

Let me know if you run into any issues once you try it out!