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(+1)

W taking a break to avoid burnout. With the new healing rebalance, I feel like having there be an explicit use for the slide is a good next step, as well as tightening the hitdata so swinging early doesn't put you on cooldown even though it killed an enemy. Other than that, although I fear it'd be a good bit of work, having a different aerial attack would look and feel SICK, plus it'd help players (me) from trying to hit a robot while airborne, having the attack go over the enemy's head, & then both get them hit AND put them on cooldown so they're liable to run into the next enemy as well. 
All in all, still an early version of a game, but it's currently a 7.3/10 and it's got the chops to come out as a 9.5 if everything works out! Thank you for making this and continuing to work on it :3