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Hi! I tried your game and thought the fortune-telling concept was really fun. I did notice that it takes around 2 minutes to receive a response. I was wondering if that was intentional?

I like the card-dealing animation, but for me the wait felt a little long. Maybe the animation could be shortened slightly, sped up after a while, or allow the player to skip it once they've seen it a few times.

I'm  a beginner game developer and recently released my first game, Project Outbreak, on itch.io. It is still in its early stages, but i just released the first protoype. If you have a chance to try it, I'd really appreciate any feedback. Thanks, and good luck with your project!

Project Outbreak by Chi2568

I played the game and I can say that the idea itself is not bad, but there are some small nuances that would be better fixed.

The first thing I noticed is that your menu screen itself is tied to the upper left edge. You need to make it so that the background itself stretches with the window resolution. That is, when the game starts, the window is normal; as soon as you enlarge it to full screen, the window becomes huge.It is necessary to make the stretching dependent on the screen resolution

The controls for this game are non-standard and a little unintuitive. The A and D keys themselves work as they should, but you can't move up and down. The only thing that works is the small arrows, which isn't always convenient. It's better to make a binding, but WASD.  Shooting is the most non-obvious aspect. Shooting is done with the spacebar; it's better to make it so that shooting is done with the left mouse button. 

If this is your first game, then congratulations, it's a good start for a newbie.

What I can wish for you is to develop and study further. And you will succeed. The main thing is not to stop and not to give up.

Thank you so much. I will start improving on the things you said right away