This is a good update. I am enjoying this game more due to the changes; it feels more alive.
Bugs:
The club says "Establish to unlock" and I cannot establish it.
On campaign day, it feels like after the blue bar starts flashing, no matter your crowd size, you cannot do any damage to the BigRealty HQ.
I do not like the character/stats bar being slightly above the bottom of the screen while your other UI pushes up against the edge.
I do like you moving all of the character and crowd stats into one place, as well as adding a portrait image.
I think that the portrait helps the feel of the game though I think the art is not great and could use with a bit more refining.
Something that might be nice is to for your main character have a few different expressions to show a bit more of how they are feeling. Maybe a normal one for normal life, a exhausted one for when you run out of energy, maybe a worried face for when BigRealty gains enough support that the bar starts flashing, and maybe a few others.
Gameplay is harder. Though this did not affect my play-style too much, it was enough to be noticed.
I like the new world art, I think that the shadows look better.
The streetlights look good.
I like the new cursor.
I definitely like the being able to have your room upgraded as you increase your ratings.
Things you Requested feedback on:
How relatable/connected do you feel to the character/world:
You have done a decent job of that this update. The player character having a home that can get upgrades is a nice touch.
How lived-in does the game world feel:
The world feels more alive. The player feels more like a average person trying to make a positive difference to their community.
-R