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(+1)

This is a good update. I am enjoying this game more due to the changes; it feels more alive.

Bugs:

The club says "Establish to unlock" and I cannot establish it.

On campaign day, it feels like after the blue bar starts flashing, no matter your crowd size, you cannot do any damage to the BigRealty HQ.

I do not like the character/stats bar being slightly above the bottom of the screen while your other UI pushes up against the edge.

I do like you moving all of the character and crowd stats into one place, as well as adding a portrait image.

I think that the portrait helps the feel of the game though I think the art is not great and could use with a bit more refining.

Something that might be nice is to for your main character have a few different expressions to show a bit more of how they are feeling. Maybe a normal one for normal life, a exhausted one for when you run out of energy, maybe a worried face for when BigRealty gains enough support that the bar starts flashing, and maybe a few others.

Gameplay is harder. Though this did not affect my play-style too much, it was enough to be noticed.

I like the new world art, I think that the shadows look better.

The streetlights look good.

I like the new cursor.

I definitely like the being able to have your room upgraded as you increase your ratings.

Things you Requested feedback on:

How relatable/connected do you feel to the character/world:

You have done a decent job of that this update. The player character having a home that can get upgrades is a nice touch.

How lived-in does the game world feel:

The world feels more alive. The player feels more like a average person trying to make a positive difference to their community.

-R

(+1)

Hi! Thanks for playing and the nice comments!

Dang it. I forgot to fix the establish Club part. Thanks for pointing it out.

Yes, having different emotions on the character portrait is definitely on my to-do-list and I'm glad you mention wanting to see it. But it'll probably be a while until it is realized.