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I think you should force the player to move at higher speeds more. I'm not exactly sure how but I beat levels by being slow and steady since there was no rewards for risking it and going fast. It's a cool concept though and I had fun playing!

Thanks for playing my game! I agree, I had thought about like a minimum speed that you could shoot at or something like that, but it wasn't the easiest to balance the level of bounce with still being able to have some measure of control. Thanks for the feedback!