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(+2)

The game was really polished. I loved the sound design, the pixel art, and the VFX.

However, I do have a few suggestions

  1. The sword attack feels a bit delayed. I'm not sure if that's intentional or not.
  2. It would be better if the trail merged together when making a full circle (like slashing and closing the loop). I think it would also make combo attacks feel even cooler.

Also, I found a funny interaction:

  1. If I keep my cursor still and just scroll, the character keeps looping in place. I guess scrolling is treated as an input like clicking, so instead of clicking, I can just scroll.
(+1)

Thanks for the feedback!

The scroll thing is intentional — it only moves you a little. I tried a version where the character follows the mouse, but clicking as the main input ended up being more fun, so I went with that.

As for the sword delay, I'm not sure exactly which part you mean, but it might come from how the attack works — the trail you leave while dashing is the sword, so the hit comes from the movement itself rather than a swing. That might be what makes it feel slightly delayed. I'll take a closer look at it.

The idea about the trail merging when you close a full circle is a really good one. I'll give it a try when I update the game. Thanks for playing!