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wakkin

13
Posts
4
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8
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A member registered Nov 04, 2025 · View creator page →

Creator of

Recent community posts

Thanks! I only had a day and a half to make this game, so I'd love to add more features. I'll update it once the game jam is over.

Thanks! I made it move slightly based on the mouse movement, so it's difficult to recreate the experience perfectly on mobile. But I'll give it a try! Thanks for the feedback!

Sorry about that! The current version was built for browsers. I'll see what I can improve in a future update, but a fully mobile-optimized version might not be possible due to the game's design.

Thanks for the feedback! I haven't optimized it for mobile yet, but I'm using Android too, and I was able to play it by tapping.

Nice concept!

(1 edit)

I really like the red and white color scheme, and it feels great when I am falling.

Thanks for the feedback! The game includes upgrade mechanics, so movement and abilities might feel a bit weak at the beginning.

Great art and atmosphere!

Thanks for the feedback!

The scroll thing is intentional — it only moves you a little. I tried a version where the character follows the mouse, but clicking as the main input ended up being more fun, so I went with that.

As for the sword delay, I'm not sure exactly which part you mean, but it might come from how the attack works — the trail you leave while dashing is the sword, so the hit comes from the movement itself rather than a swing. That might be what makes it feel slightly delayed. I'll take a closer look at it.

The idea about the trail merging when you close a full circle is a really good one. I'll give it a try when I update the game. Thanks for playing!

Thanks! It was my first time making a game in Godot, and it took me about two full days. I'm seriously sleep-deprived now...

thanks!🚀🚀

Great! The game art is amazing too!

thanks for playing and melting