Afraid not, but in Godot at the import menu adding the humnaoid profile it auto detects in to Godot already automatically, and Godot importer will rename the bones it it's standard already too. So there is no need.
Meanwhile the other engines are WAY more fussy than Godot's. I specifically had to change a bunch of bone names so it's work automatically for Unity and Unreal as well.
Are you familiar with those Godot import steps? The steps to make the rig compatible across other animation libraries? If not I can send links , or just look through my YouTube videos on retargeting in Godot. I have several