Thank you very much for the great feedback!
Regarding the XP balance, I'm still working on it. The early demo had a bit too slow EXP gain because I've focused too much on making the game balance "perfect" while not making the game fun enough. The new demo (that should be available on Itch in a few days) has faster experience gain, much more information regarding stats, different XP curves, different familiarity XP curve and other stuff like this that makes the game much more fun to play. Though the new demo doesn't have any 30+ content yet.
Regarding the fishing/bugcatching - I'm still working on balancing that. And scouting is supposed to give you everything from other skills in small amounts, it's created for players that mainly want to do combat - it lets them obtain stuff from other skills without levelling them (just in small amount)
Regarding the "strong against" modifiers, there are monsters of this type later in the game (not available in the current demo), so for some items it's basically supposed to be a bad roll.
About the level cap, the demo is currently capped at level 30 because I don't have the further content ready. Future demo will probably have a bit higher level cap.
Hunting and tailoring are also going to have few more uses in upgrading, and the game is also going to have different outfits that you can buy in the upgrades section for leather / metal bars and gold. But that function is still not ready yet.
Thank you again and I'm glad you had fun playing the game!