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(+2)

Thank you very much for the great feedback!

Regarding the XP balance, I'm still working on it. The early demo had a bit too slow EXP gain because I've focused too much on making the game balance "perfect" while not making the game fun enough. The new demo (that should be available on Itch in a few days) has faster experience gain, much more information regarding stats, different XP curves, different familiarity XP curve and other stuff like this that makes the game much more fun to play. Though the new demo doesn't have any 30+ content yet. 

Regarding the fishing/bugcatching - I'm still working on balancing that. And scouting is supposed to give you everything from other skills in small amounts, it's created for players that mainly want to do combat - it lets them obtain stuff from other skills without levelling them (just in small amount)

Regarding the "strong against" modifiers, there are monsters of this type later in the game (not available in the current demo), so for some items it's basically supposed to be a bad roll.

About the level cap, the demo is currently capped at level 30 because I don't have the further content ready. Future  demo will probably have a bit higher level cap. 

Hunting and tailoring are also going to have few more uses in upgrading, and the game is also going to have different outfits that you can buy in the upgrades section for leather / metal bars and gold. But that function is still not ready yet.

Thank you again and I'm glad you had fun playing the game! 

(1 edit)

Been playing the steam version.

Biggest issue i noticed is tripple yield on crafting. I worked for artisanry a lot to get to 11% but watching the game for 15 minutes i didn't get a single tripple yield. Check the code if its implemented.

Oh nevermind it just does not give the notification amount right, but now i started noticing that both material save and tripple yield give enough, just that the numbers were so big that it kinda slipped.

Balance is still weird. Worst part for me is production, you can't idle it but it takes a silly amount of time. I think all crafting, aside from armor maybe, should be faster and bigger batches. Biggest offender is cooking. You need yo spend x amount catching bugs to spend x amount catching fish, to spend y amount to fillet the fish to then x amount to cook the fillet only to then x amount again to make ginger fillets that will last you 2 minutes of 12%xp. By the time you make a substantial amount of fillets you're max level at all the skills basically.

Same issue with charms. I was way into 30lvl by the time i got the related charms from cashes, so the mining and woodcutting charm only gives depletion rate which isn't exactly an issue if you do the tasks.

The meadow familiarity xp is better now, achieavble in one day. You basically get to level 8 in a few minutes on all skills now but that won't be an issue if the maxlevel is raised.

Task are stopping me from mostly ignoring combat till i get gold armor, but you can do the fox tasks with copper armor and continue to gold.


Waiting for more contents!