Main quest dificulty kinda skyrocketed at 15 cave skellies. Meadow familiarity isn't a hard grind, but it completely stalls the progress towards potions that are making life only marginally better. At 22 foraging and 55 meadow lvl i'm forced to collect dandelions 1 xp at a time , about 15 mins a level, just to start collecting ginger to make the future grind may be 8% less unbearable. Tripple yield should affect meadow familiarity too in my opinion.
Fishing bugcatching relation is a good idea, but you should get more bugs per operation. I got all my fish by idling shore crates to max out Nayo and i probably aint touching fishing cuz thats just a pure timesink.
The "strong against" modifiers seems like a good idea... but all i get is against against giants, againts mythicals, against shadows, against dragons... i haven't seen them in the roster? Or is it a translation error?
The max level 30 cap is a bit weird too, you'd assume working towards all the xp pets and skills and stuff would pave a way for getting more and more mastery.
Upgrades are RL money type expensive. Like, by the time you have 15k to spend on a 2% efficiency increase you probably maxed out all the skills at this moment.
Hunting and tailoring are underused. Maybe make me make leather armor for all the girls for another passive? Nayo is the only one who has a remotely cross-skill skill of them all giving some stuff from some other stuff.
Right now the best strat would be leave your pc idling dandelions for a night before anything else because really the alchemy only starts properly once you have access to ginger. Then maybe idle scouting. Then maybe hunting because those skills don't give you anything consistent that you would want to micromanage.