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Youtube recommended me your video and I decided to try it out. Very cool game, has a lot of potential! It ran smoothly with the default unit count. There’s some issues to solve, like pathfinding and unit balance, but that’s to be expected from an early build.

hey thanks alot for giving it ago, yeah definity needs balancing haha. But when you say pathfinding, did you see units get stuck? or do you mean shift queueing movement orders?

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On the bridge map the units behave very weirdly around the bridge and water

really? okay I will test that today. thanks!