Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Being able to save slider values per keyframes is something I was thinking about adding in this version but in the end I've postponed it for a later version. Regarding the slider limits, I'll keep it in mind to add options that let you go beyond the limits but I have to think about it carefully since some values if they're too high are too demanding.

(+1)

Hey man, no problem at all. Thank you. I've just seen now that the new version path and mask does exactly what I suggested without slider key framing. And it's even better than simple slider key framing. WONDERFUL!

Managed to get it!

That turned out really well. I've uploaded some guides for Paths and the capture function.

(1 edit) (+1)

Yep, very good. Just know you're necessary, my guy.