it was admittedly frustrating to spend all that time exploring the map, trying to find the key, when in reality it was hidden somewhere you'd never know about or see normally. a little direction for the player, like some grafiti hinting at where to go, would have at least steered me roughly in the right direction. a good 4 or 5 runs ended up lost thanks to tanks that never went away, i'm unsure why those even existed, as the winning run never had tanks anywhere, and I let that run sit idling for an hour while I was distracted. the items seem to have no purpose, using teleporters in the ground holes or the item tends to just throw you randomly, and without a threat chasing the player, I see no need to make a panic maneuver like that. kerosene ends up being not useful, as the lantern is so low powered that it's kinda useless. i'm not even sure what batteries went to. the hp kits were nice though. The home base, when tanks began to hunt, did nothing to defend me, and I had no way to escape them. the multiplayer system just seems strange, LAN is for people in the same room as eachother, which is incredibly rare nowadays for gaming. it's safe to say this game does NOT have multiplayer unless under VERY specific circumstances. overall, 4/10: good initial concept, but the idea needs a rework from the ground up. big questions to consider are "what is the goal, find the key is a bit basic", "are there reasons to explore the map, or is the map intended to be a distraction?","what is the player's reaction to enemies? just give up and KO, or actually try to live?", and lastly "why would I want to use this item in front of me?"
I hope this honest review helps you see how a blind player experiences your game, helping you see where things can be streamlined or expanded. thank you for the experience!