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(+1)

Great implementation of the theme - The multiple endings adds to replayability and gives the player at least a philosophical choice on whether or not to upgrade.

I enjoyed that the game was fully playable, but I think in future some more variation in enemies and player abilities would make the game more challenging and more engaging. I also think having currency drop from defeated cyborgs (maybe computer chips or something like that) to trade for upgrades would encourage the player to take more risks with combat.

Hope the feedback is helpful :)

(+1)

Thanks, all feedback is helpful - it's nice to know what you like and what you don't.

About the current lack of content we wrote about in the GDD here (I recommend jumping there and read what we planned/plan to add - it's worth it, trust me). Current product is more like proof of concept rather than an actual game - it implements only core idea of paying for upgrades with your humanity

(+1)

Completely understand, my submission was the same way! I must admit to only skimming the GDD, but my feedback was more my impressions immediately after playing the game! Good luck for the future if you keep going with it, and if not, good luck on the next project 😊

(+1)

Thanks ❤️

I'm gonna keep working on this game - I'm totally into this idea - based on your comments you like the idea as well

Good luck on your projects too