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Looks promising! The Blood Tempo system sounds like a unique way to encourage fast, skill-based combat. Keeping the first release focused is a smart approach—looking forward to seeing your progress.

Thanks! 

Blood Tempo is meant to reward active and varied combat, not just fast kills.

The first version will be compact, but already packed with mechanics. Later I’d like to add more maps, modes, enemies and weapons. I hope it grows into a fun action game that players really enjoy.