Love the vibes. It definitely puts some work on the GM to get the players into this really specific scenario (which I'm totally okay with, and did a similar thing in my own submission). I like how you played with the formatting of each scene. It makes it a little bit harder to read, but the vibes are good.
I think the Shoji Shadow Labrynth is particularly interesting. I love the idea of a long hallway maze that gets procedurally generated with random sneak attacks that can happen from the walls at literally any moment.
Typos:
- "Lose" on page 2 should be "Loose" (Round Table Paragraph 1 on the left)
- Sir Kay's name has two commas after it
- Tripwires paragraph on page 3 is missing the end of the last sentence
- Page 3 last sentence "Pout" should be "Pour"