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(+1)

Love the vibes. It definitely puts some work on the GM to get the players into this really specific scenario (which I'm totally okay with, and did a similar thing in my own submission).  I like how you played with the formatting of each scene. It makes it a little bit harder to read, but the vibes are good. 

I think the Shoji Shadow Labrynth is particularly interesting. I love the idea of a long hallway maze that gets procedurally generated with random sneak attacks that can happen from the walls at literally any moment.

Typos:

  • "Lose" on page 2 should be "Loose" (Round Table Paragraph 1 on the left)
  • Sir Kay's name has two commas after it
  • Tripwires paragraph on page 3 is missing the end of the last sentence
  • Page 3 last sentence "Pout" should be "Pour"

Thanks for catching those - I've noticed a few mistakes myself and was going to upload a newer version, just didn't know if that would be allowed - though honestly after seeing a lot of these submission, I'm not concerned with the competitive angle anymore.  Glad you liked it, I plan on releasing a series of these so that the GM could swap rooms out for other rooms and mix and match as they please.

(+1)

Yeah, there are no updates to the adventure until after judging is over. I'm making all the changes to my entry in a 1.1 file I'll post afterwards.

Thanks for the heads up.  I'll probably release a new version in a few days after I had time to go through everything.