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(+1)

I have a few notes on the game:

1. Are you actually meant to collect 8 chests as the cleric to unlock the rogue? (Because you already unlock the sage using the cleric, and it is incredibly difficult to acquire 8 chests in a single loop)

2. Could you add an option to limit the number of animations because sometimes they just break the game (I don't know exactly how, but I sold some stuff and an incrementally growing ring of coins started to coalesce over multiple loops of the map, making selling any items actively lag the game)

3. The claw machine is completely broken on the web version, and it would be beneficial if it were either fixed or removed.

4. Combos can completely soft-lock the game if you don't deal enough damage in the final level, as the eyes can revive mid-combo and force you to kill it again (which will end up likely trigger another legendary combo, allowing the eye to revive again), and it would likely work best if you were to either pause the timer while legendary combos are being triggered or replace it with a damage threshold where when the tounge takes a certain amount of damage the timer to respawn the eyes will start. (Sorry for this point being a bit long, but I didn't want to leave out details)

5. The web build seems to be unable to unlock the card packs, which might be the reason for some of the points being less valid than I might think. (If you could relay how to unlock them, I would be very appreciative because it could be due to a sequence break that I was unaware of)



I know this comment might seem negative, but I genuinely enjoy this game and I wish that it suceeds I was able to rediscover this game thanks to the SpiffingBrits video (I had previously forgotten it's name) and was pleasantly surprised to see that the game was still being supported on the web version (It's a rare sight) and I am very hopeful for the full release. (also, the game seems to automatically crash on the web version if you leave it too long)

(+1)

Cheers for the in-depth reply :) You'll be happy to know we do plan to add the QoL updates to this build as we go so I have added your bugs and suggestions to my list. 

1. Open 5 chests as the Sage is the current way, maybe it wasn't updated in the text
2. I'm not totally sure what this is, but if you send me a pic of it I can likely figure it out
3. I'll look into this one soon and fix the framerate dependencies
4. You're totally right, the eyes shouldn't tick down when the game is in any type of pause state, will fix
5. Yeah the Graggle packs are disabled for the time being as we don't have time to make it fun just yet. Graggle kinda works conceptually but it's quite boring until we can dedicate more time to it

I don't see your comment as negative at all, in fact you gave such great detail that the time taken to leave this kind of comment could only mean you care about the game, which I genuinely appreciate!