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Really nice art and music. Idk why but it kind of reminds me of maplestory. Not the character portraits but I think it’s the music and enemy sprites that does it.

Gameplay wise, I like the idea of swapping out party members for their unique abilities, but why didn’t you label them?! I could not figure out who did what. The fact that they’re ordered on screen in a weird way made trying to identify them from the itch description impossible. You didn’t even name them in the GDD! I was able to identify them through process of elimination which was difficult since not all speical attacks had visual feedback

I’d say the game is definitely on the easy side once you figure out the special attacks. I was able to win very easily by spamming the tornado and doubling the power of damon’s attack.

One thing I don’t understand is the sacrifice system. Was it supposed to remove party members? Whoever I chose just carried on like nothing happened including the protagonist. Was it a glitch or just not implemented properly?

Thanks for the feedback! very happy with our artists' and musician's work! the companions still sticking around after a sacrifice was a bug that we didnt fix before posting. the sacrifice was indented at a powerful game changing mechanic but didnt quite come through due to incomplete implimentation. and the naming was a simple oversight given little thought.   Thank you for playing our game and I hope you enjoyed it! we might post an update in the coming weeks fixing these issues