Most of these designs you critictised are the olders ones, so I understand they are wrong in certain ways. Fortunately over time I got better at drawing and newer creatures appear significantly better designed. Thank you for your feedback!
Viewing post in Aftershift: the Post-TF game comments
yes i hope those designs are reworked a bit too in the future. i see from the subscribestar and furaffinity that the pool toy is a favorite and i have to say i appreciated it too so i hope the forward facing grin can look less like the buckteeth smiling emoji meme. do you have any roadmap for update dates or do they come when ready ?
Right now I am fixing immediate bugs and adding features I planned for the demo but didn't have time to add, for instance VAC tf and Steams triggering TF, or audio sounds for TFs and reactivity. The next major update is planned to happen between 1-3 months and will revolve around the winner of the community vote! Depending on who that will be, I will also add a different content to balance it out, so that more people can enjoy each update regardless of which kinks the winner involves. In the meantime there will also be smaller updates with QOL, bug fixes and some suggestions.
As for the dragon pooltoy, the feedback on it was mixed way back on FA, half of the people including me genuinly think it's cute, but the other half does not. I used a different methods for shark pooltoys and those are universally loved.
thank you for the responses i appreciate a communicative developer very much one more thing before i sleep i like that the game is mostly functional as a airheaded toy and hope that other tfs are functional too. also i noticed an error where the toys handles disappear when rubbing the bulge. if you are still open to feedback i suggest upgrading the early sprites i mentioned sooner so that when you make tfs for higher quality tfs you dont have to re do the animation with the new human design