I don't know if it's because of the colours, the fact that the game screen is in the background, the font or something else about the design, but I found the instructions really hard to read, and this extended to the ingame help.
The premise itself is really interesting, with lots of potential for creativity that I didn't leverage, but the gameplay itself is a disappointment. Spam click enemies until they fall (I still have no idea where exactly the hit zone of my weapon is), jump the extremely unforgiving gaps, then hope you can kill the boss before he kills you (because its attack cannot feasibly be dodged). I really wish the gameplay was tightened up because it falls on the side of bad jank for me.