The art style is cool and I like the jigsaw lookin shape of the maps. The music is nice but I think the loop is a little too short which makes it sound repetitive
The gameplay however, is really difficult. Unless I’m missing some crucial mechanic or concept, the game seems impossible especially since it costs 5 souls to get to the next level. The best I could do was enter level 4 but die instantly because of the soul cost. Did you play test the game? Is it actually possible to win?
You’re way too stingy on the souls and it’s really easy to run out because of how big the levels are. There’s a lot of empty space you have to cover to reach a soul pickup which barely gives enough to make up for what you spent to reach it.
It also feels like weapon pickups are a waste of time since the best strategy is to just avoid enemies. Why waste souls walking around the map to pick up swords to be able to kill enemies which reward no souls? Also having swords as potential rewards in the random box makes me not want to risk wasting souls walking towards them.