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Everything is laid out in a very cohesive way; the color coding for distinguishing adventure mechanics, stats, items, and location varieties is implemented well. I would like to have seen more unique magic items for a higher level adventure in such an eerie, corpse-laden milieu. I also think the 'Things Known' mechanic could have been a little more open-ended considering how each location is generally trying to evoke a serene, macabre flavor that may have an impact on players at the moment of discovery (having them write/complete a poem or limerick?). Delightfully verbose, well-organized, and a solid amount of content for a great system. Thank you for sharing your project.

I think 'delightfully verbose' is the nicest thing anyone has said to me today. :) Thanks!